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Franky’s First One Piece TCG Leader Is Finally Here in OP-18

  • Writer: Gregory Thornberry
    Gregory Thornberry
  • Aug 23
  • 6 min read

Franky fans have been waiting a long time for this one.


Bandai revealed Franky OP18-021 during the ONE PIECE CARD GAME presentation at ONE PIECE DAY ’26 on August 23, 2026, finally giving the Straw Hat shipwright his first Leader card.


The reveal comes as part of the first major wave of OP-18 information, with Water Seven among the themes being revisited in the upcoming set.


The milestone alone would have been enough to get players talking, but Bandai gave Franky an ability that makes the card much more interesting than a ceremonial first Leader. OP18-021 is a green/purple 5000-power Leader with 4 Life that turns every Stage card in your hand into +3000 Counter, while also letting you return one DON!! once per turn to play a Stage costing 5 or less from your hand.


It's too early for a Franky Deck List, but that combination immediately points toward a Stage-heavy Water Seven deck that plays very differently from most existing One Piece Card Game strategies.



What Does Franky OP18-021 Do?


Franky OP18-021 is a green/purple Leader with the W7, Franky Family, and Straw Hat Crew types. His revealed Japanese card text gives all Stage cards in your hand +3000 Counter, then provides an Activate: Main ability that can be used once per turn by paying DON!! -1 to play a Stage costing 5 or less directly from your hand.

Bandai has also shown both the standard Leader artwork and a parallel version, so Franky's long-awaited Leader debut already has a collector angle in addition to the deckbuilding story.


Because the English OP-18 card database has not yet been published, the wording above is based on the Japanese reveal. The final English templating may differ slightly, but the mechanics shown on the card are clear.


Why Is Franky's First Leader Such a Big Reveal?


Franky has appeared on plenty of One Piece cards, but until OP-18 he had never received a Leader card of his own. That absence became increasingly noticeable as more Straw Hat characters received Leader treatments and the game continued expanding into new sets and archetypes.


That is part of what made Franky such a natural candidate whenever players speculated about a future "long-awaited" Leader. The reaction to today's reveal reflects both the popularity of the character and the fact that players have been waiting to build an actual Franky-led deck rather than simply including him as another Character card.


The timing also makes sense thematically. OP-18 is revisiting Water Seven material, and Franky's Leader carries the W7 and Franky Family types alongside Straw Hat Crew. Rather than giving him a generic Straw Hat ability, Bandai appears to be building his deck around Stages, ships, and the kind of resource manipulation that fits Franky's identity particularly well.



Why Is the +3000 Counter Effect So Important?


The most important part of Franky's ability may not be the Stage discount at all.

Stage cards normally create a deckbuilding tradeoff because they do not provide Counter value while sitting in your hand. A deck that plays too many Stages therefore risks drawing hands that are powerful when developing the board but uncomfortable when trying to defend against attacks.


Franky changes that calculation dramatically because every Stage in his hand gains +3000 Counter. If you draw a Stage that you do not currently need, it can become a strong defensive resource instead of a dead card.


That means Franky can potentially play a much larger Stage package than most Leaders would comfortably consider. The same card can be held for defense when the matchup does not require its Stage effect, then played later if the game develops in a way that makes it useful.


There is another reason that flexibility matters. Under the official comprehensive rules, a player can have only one Stage in the Stage area at a time. If another Stage is played, the existing Stage is trashed before the new one enters.


That restriction makes Franky look less like a deck that simply wants as many Stages as possible on the field and more like a potential Stage toolbox deck. You can choose the Stage that best fits the current situation while the unused options remain +3000 Counter cards in your hand.


Mini-Merry OP18-078 Looks Built to Work With Franky


The strongest clue about how Bandai expects Franky to play comes from another newly revealed OP-18 card, Mini-Merry OP18-078.


Mini-Merry is a 5-cost Stage whose On Play effect draws one card and adds up to one DON!! from the DON!! deck to your field rested. It can then rest during your Main Phase to attach rested DON!! to as many as four of your Leader and Characters, with up to one DON!! going to each target.


The interaction with Franky is immediately apparent. Instead of paying the printed 5-cost to establish Mini-Merry, Franky can use his once-per-turn Leader ability and pay DON!! -1. Mini-Merry then enters, replaces itself by drawing a card, and can add a DON!! back to the field rested.


That helps offset the resource Franky returned while putting a 5-cost Stage into play for a fraction of its normal cost.


Mini-Merry's second ability also gives Franky a way to squeeze more combat value from DON!! that has already been used during the turn. One Piece Card Game rules normally give a Leader or Character +1000 power during your turn for each DON!! attached to it, so redistributing rested DON!! across multiple attackers can help Franky turn development turns into additional pressure.



Can Franky Play Mini-Merry on Turn One?


Based on the revealed card text and the current comprehensive rules, yes, that appears to be possible when Franky goes first.


The player going first receives one DON!! on their first turn, and Activate: Main abilities can be used during the Main Phase even though neither player can attack on their first turn.


Franky can therefore begin with one DON!!, pay DON!! -1 for his Leader ability, and play Mini-Merry from his hand. Mini-Merry's On Play effect can then draw a card and return a DON!! from the DON!! deck to the field rested.


The result is an unusually efficient opening in which Franky can establish a printed 5-cost Stage on his first turn while replacing the card spent from his hand and recovering the DON!! he returned, although that DON!! comes back rested.


That does not prove Franky will be a top competitive Leader, especially before the full OP-18 card pool is known, but it is exactly the kind of interaction that makes a newly revealed Leader worth paying attention to.


Could Franky Become a Stage Toolbox Deck?


That may ultimately be the most interesting question surrounding OP18-021.

Because Franky can turn unwanted Stages into +3000 Counter, players can consider Stage cards that would normally be too situational to justify a deck slot. A Stage that is excellent in one matchup but mediocre in another becomes much safer when the fallback option is using it as a powerful Counter card.


Franky's green/purple color combination should also give deckbuilders a meaningful Stage pool to explore, although some of the older Water Seven cards that immediately come to mind are no longer available in current Standard Regulation. Bandai's Block Number system currently allows Blocks 2 through 5 in Standard play for the April 2026 through March 2027 season, while most Block 1 cards are excluded unless specifically updated.


That means players should be careful about simply rebuilding old Iceburg-era Water Seven packages around Franky. The new OP-18 support will likely determine whether this becomes a competitive Stage engine, a toolbox strategy, or something we have not seen yet.


Franky’s First One Piece TCG Leader Is Finally Here in OP-18
Image Credit: Bandai / ONE PIECE CARD GAME

Is Franky OP18-021 Actually Good?


It is far too early to call Franky a top-tier Leader, but the initial design gives players legitimate reasons to be excited beyond the novelty of finally getting a Franky Leader.


His passive ability directly addresses one of the biggest weaknesses of Stage-heavy deckbuilding by turning otherwise counterless cards into +3000 Counter. His activated ability can create major tempo swings by bypassing the printed cost of Stages costing up to 5, and Mini-Merry already gives us an example of a Stage that appears intentionally designed to reward that interaction.


The full OP-18 card list will determine how far the strategy can go, but Franky's first reveal already establishes a clear identity. This is not simply a Franky card with a Straw Hat effect pasted onto it. Bandai appears to be building a deck around ships, Stages, DON!! efficiency, and choosing whether the cards in your hand should become board pieces or defensive resources.


For a character who has waited this long to finally sit in the Leader area, that is a pretty satisfying place to start.


And yes, if Franky can drop Mini-Merry on turn one and start turning Stage cards into +3000 Counter, calling the deck SUPER feels completely justified.


Source Note


Franky OP18-021 and Mini-Merry OP18-078 were revealed on August 23, 2026.


Franky's current effect wording is translated from the revealed Japanese card because Bandai has not yet published the finalized English OP-18 card database. This article should be updated if the official English wording or additional Franky support changes any of the interactions discussed above.



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