OP-17 Charlotte Linlin Deck List: Best Early Build & How to Play Yellow Linlin
- Gregory Thornberry
- Aug 18
- 8 min read
Charlotte Linlin OP17-099 is quickly becoming one of the most interesting Leaders in OP-17. Her strength is not simply that Yellow can gain an absurd amount of Life. The deck pressures several resources at once, forcing the opponent to manage their hand while Linlin builds Life, develops Trigger Characters, and prepares for a late-game swing with Charlotte Linlin OP17-112.
Early testing suggests the deck has enough dedicated Big Mom Pirates support to stand on its own rather than functioning as another pile of generic Yellow staples. That makes the new Linlin feel much more like a real archetype, with a clear plan from the opening turns through the late game.
This is our early OP-17 Charlotte Linlin build, created from the available card pool and current testing rather than copied from another player's list. Individual ratios may change as the OP-17 meta develops, but every card in this 50-card deck has a specific role.
OP-17 Charlotte Linlin Deck List
How Charlotte Linlin OP17-099 Works

Linlin's Leader ability creates an unusual resource battle every time she attacks. After you discard a card to activate it, your opponent is forced into a choice that can cost them hand advantage or allow you to continue building Life.
The important part is that you should not activate the effect automatically.
Linlin can accumulate Life so efficiently that there will be turns when another Life card simply is not worth spending another card from your own hand. Early testing repeatedly shows that once Linlin reaches a comfortable Life total, preserving cards becomes more important than continuing to heal.
That decision is one of the biggest differences between playing Linlin well and simply putting the deck on autopilot. You want the Leader ability when it creates a favorable resource trade, not because it happens to be available.
Charlotte Pudding Is the Deck's Best Early Setup Card

Charlotte Pudding OP17-109 is one of the cards we most want to see early because she helps solve Linlin's biggest natural problem: the Leader spends cards from hand.
Pudding lets you turn a Trigger card into three new cards, which is especially powerful in a deck where such a large percentage of the list already carries Trigger. Instead of sitting on an awkward card that would rather be in Life, Pudding converts it into fresh resources and helps dig toward your more important pieces.
Multiple early testers have independently identified Pudding as one of the strongest consistency cards available to Linlin.
That makes four copies an easy starting point.
Streusen Keeps the Big Mom Engine Consistent

Streusen OP17-113 gives the deck another form of early consistency while also helping our Counter count.
Because this build is heavily concentrated around Big Mom Pirates, Streusen has plenty of valid targets and gives us a cheap way to dig toward the exact piece we need. That density is one reason I prefer this approach over filling the deck with a much larger generic Yellow engine.
The more of the deck we can keep within the Big Mom Pirates package, the more reliable our archetype-specific cards become.
Why We Are Playing Four Charlotte Katakuri

Charlotte Katakuri OP17-103 fits the deck almost perfectly because he combines Life gain with board interaction.
That matters because Linlin does not want to spend the entire game doing nothing but healing. Eventually, the opponent will establish Characters that have to be dealt with, and Katakuri helps us control those boards while still advancing the Life plan.
He also contributes to the deck's Trigger-heavy structure and becomes another relevant attacker once the late-game Linlin engine comes online.
I like four copies because he is useful in nearly every stage of the game and does more than simply add another Life card.
Cracker and Smoothie Stay at Three Copies

Charlotte Cracker OP17-104 and Charlotte Smoothie OP17-106 are both useful, but neither needs to consume four slots.
Cracker contributes another Trigger body and another way to increase our Life total, while Smoothie adds the more aggressive option by healing and applying additional pressure to the opponent's hand.
Smoothie becomes especially uncomfortable for the opponent once Linlin has already reduced their available resources. Early testing found that she becomes much stronger when the opposing hand is already under pressure.
Three copies of each keeps our Trigger density high without filling the deck with too many cards that solve the same problem.
Charlotte Brulee Gives the Life Stack Real Defense

Charlotte Brulee OP17-108 earns four slots because she is useful whether we draw her or find her through Life.
As a Blocker, she helps protect Linlin during the turns when our hand is beginning to shrink. Her Trigger also interferes with the opponent's attack sequence, which makes her exactly the kind of card we want sitting inside a large Life stack.
Linlin does not need every Life card to generate raw card advantage. Some of them simply need to make attacking her miserable.
Brulee does that.
Why Charlotte Oven Makes the Cut

Charlotte Oven OP17-102 gives the deck something the other Big Mom pieces do not: recursion.
When Oven is KO'd, he can bring another small Character back from the trash. That makes our Trigger Characters much easier to use aggressively because losing them does not necessarily mean losing their value permanently.
One early tester described Oven as a possible MVP because of how easily he can turn discarded or removed Characters into another wave of board development.
Three copies feels right for the early build. We want access to Oven's recursion without drawing so many copies that the support piece begins competing with the deck's primary engine.
Charlotte Perospero Gives Linlin an Explosive Turn

Charlotte Perospero OP17-110 helps bridge the gap between Linlin's slower Life-building turns and the point where the deck needs to start applying pressure.
Perospero can develop another Big Mom Pirates Character while becoming an attacker himself, which means one card can suddenly create multiple threats.
That becomes particularly dangerous once the opponent has already spent several turns fighting Linlin's Life total and hand-pressure effects.
Three copies gives us access to those explosive turns while leaving enough room for the rest of the deck's defensive structure.
The 3 Sweet Commanders Is Our Midgame Value Engine

The 3 Sweet Commanders OP17-114 may be the strongest midgame card in the deck.
It combines card draw, Life gain, and power reduction while leaving another Trigger Character on the board. That is exactly the kind of role compression Linlin needs because the deck cannot afford to spend separate cards drawing, healing, and controlling the opponent.
Early testing highlighted how much better the card makes Linlin's smaller Characters at interacting with established boards.
Four copies is where I would begin.
Charlotte Linlin OP17-112 Is the Payoff

Everything in this deck eventually leads toward Charlotte Linlin OP17-112.
The deck spends the early and middle turns accumulating Life, developing Trigger Characters, and forcing the opponent to spend resources. OP17-112 is the card that converts all of that preparation into actual pressure.
Her ability turns your 4000-base-power Trigger Characters into 8000-power attackers during your turn. Suddenly, Characters that looked like modest utility bodies become legitimate late-game threats.
Testing shows exactly how explosive that transition can be. Players have deliberately built boards of small Trigger Characters before dropping Linlin and converting the entire board into much larger attacks.
That is why we are playing all four copies.
Linlin is not simply another top-end card. She is the reason the deck's unusual collection of 4000-power Characters makes sense.
Why Kikunojo Is Our Main Outside Tech

Kikunojo OP06-104 is the most important card in this list that does not belong to the new OP-17 Big Mom package.
The reason is simple: she gives us another high-quality Trigger threat without forcing us to import an entire older Yellow engine.
Kikunojo creates meaningful pressure when she comes out of Life, and her ability to generate additional Life value when removed makes her awkward for the opponent to deal with cleanly.
Early Linlin testing showed that Kikunojo remained one of the older Yellow cards capable of earning its place even as more OP-17 cards became available.
Four copies give us another dangerous Life hit while keeping the rest of the deck centered on Big Mom Pirates.
Why Charlotte Flampe Is Important

Charlotte Flampe EB01-056 solves two problems at once.
She provides a 2000 Counter, which matters because Linlin can reach huge Life totals while still running dangerously low on cards in hand. She also gives us a way to pull cards from Life ourselves when an opponent decides that the best way to fight Linlin is simply to stop attacking.
That interaction is important because smart opponents will eventually realize that feeding Linlin Life attacks can help her more than it hurts her.
Flampe gives us some control over that situation instead of forcing us to wait for the opponent.
She also fits naturally within the Big Mom Pirates package, which keeps the archetype density high for Streusen and the rest of the deck.
Why Fulgora and Maser Saber Are the Events

This build uses six defensive Events rather than filling the deck with a larger Event package.
Fulgora OP17-116 gives Linlin an efficient defensive option once multiple Trigger Characters are established. That is important because a small Linlin hand needs to represent more defense than its raw card count suggests.
Maser Saber OP17-117 adds another defensive tool while also giving our Life stack a particularly unpleasant Trigger. The opponent can be forced into another resource decision at exactly the point where Linlin has already been attacking their hand throughout the game.
Three copies of each gives us enough defensive Events to matter without creating hands clogged with cards that do not contribute to board development.
Should Charlotte Linlin Go First or Second?
I would generally choose second with this build.
The deck's important cards line up naturally with the even-DON!! curve, allowing Linlin to develop steadily without having to force awkward plays. Early testers have also preferred going second for the same reason.
Going second gives the deck a natural progression from early setup into Katakuri and the midgame Big Mom package before reaching Charlotte Linlin OP17-112 at 10 DON!!.
There will undoubtedly be matchups where going first is useful, but second is the better default while learning the deck.
How to Play OP-17 Charlotte Linlin
The early game should be spent establishing consistency while protecting your own hand. Pudding and Streusen help find the cards you need, while Linlin's Leader ability begins forcing the opponent to decide how aggressively they want to protect their resources.
During the middle turns, the deck begins building Life while putting increasingly annoying Trigger Characters onto the board. Katakuri, Smoothie, Three Sweet Commanders, Oven, and the rest of the Big Mom package help ensure those turns accomplish more than simply making your Life stack bigger.
Once you reach the late game, the objective changes. Charlotte Linlin OP17-112 turns the board you have been building into a genuine offensive threat, and that is when the deck needs to stop obsessing over Life and start closing the game.
Do Not Overheal
This may be the most important piece of advice for anyone learning the deck.
Linlin is capable of reaching enormous Life totals, but that does not mean every additional Life is useful. Several early testers reached positions where they were in far greater danger of decking out than actually losing through damage.
Your Life total is a resource, not a scoreboard.
Once you have enough Life to survive the opponent's realistic attack sequence, protecting your hand and advancing the board become more important. There is no prize for reaching 12 Life if you eventually run out of cards before you can win.
The best Linlin turns will often be the ones where you recognize that you already have enough.
Is Charlotte Linlin One of the Best OP-17 Leaders?
The early signs are encouraging.
Linlin has a cohesive archetype, strong Trigger support, multiple ways to gain Life, meaningful hand pressure, and a late-game payoff that can turn an unassuming board into a wave of 8000-power attacks.
More importantly, the deck has an actual plan rather than relying entirely on random Trigger value.
Build Life early. Force the opponent into uncomfortable resource decisions. Develop a board that is difficult to attack efficiently. Then land Charlotte Linlin OP17-112 and convert everything you have accumulated into pressure.
The exact ratios will continue to evolve as OP-17 develops, but this 50-card build gives Yellow Linlin a complete starting point without relying on someone else's deck list.




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